One way that video games use gratifications is that the theory states that it gives a sense of identity therefore playing video games, makes your real self come out as you have options to do certain things whilst playing. Another key element is that video games can easily take your mind of anything and if you had a rough day at school for an example, then playing a fun video game would distract you from the stress that you had therefore it could actually improve mental health. Escapism is very important and some stages in like especially when things aren't going exactly how you would like them to go and by playing a fun and enjoyable game it would be good to take a break from reality.
Another gratification is that it entertains people, the Lego movie was clearly liked and became very popular especially for younger children, and having a game to play in their spare time would keep them entertained for a while especially as it would be age appropriate. In the Lego movie game it is very important that the game is exciting and fun, if it was dull and boring it would have an impact on the people as they wouldn't want to play it but on the movie itself as less people would want to watch it.
mark 10/10 You show knowledge of Blumler and Katz's audience framework and respond fully.
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